2. Back in F19, discuss with your group what your goals were for making it fun...and did you meet those goals. Why or why not? (ON BLOG-Title Design project day 5, Label-Technology Topics AND Technology skills)
We did meet our goals because we wanted a fun and entertaining game that anyone can play and participate in. We also met our goal because we made a game that was original but, also made you feel at home in the sense that it was a ping-pong style game in combination with soccer and you were able to play it in teams, or with many people.
3. On your blog, reflect on the following questions
-What was the biggest problem you encountered? How did you solve it?
Our biggest problem was actually deciding what it was that we we're going to do. We have many strong personalities in our group so for all of us to agree was something hard to do also, many last minute adjustments being made were hard to deal with. We had many ideas and for all of us to be content each of our ideas were implemented in our game.
-When did you get your biggest "AH HA" idea? What was it?
Our biggest AH HA idea was actually when we were making our final project we decided to make 2 goals instead of one and have it be like you are playing against another person that way it became a competition.
-Who in your group resisted new ideas the most and why?
I think me and Garcia were the ones who most resisted because we couldn't agree on what we were going to make. Sofia was the one who weighed out the pros and cons and helped us make the final decision.
-What doubts did YOU have about the project and how did you overcome those doubts?
The doubts I had about the project was first, was it going to be sturdy enough to actually play with it and what happened if people didn't like it. I overcame those doubts with thinking about the favorite sport of almost all the students at cng was soccer, and the quantity of people who play pingpong either in break or at lunch was very high, so I thought of it almost like the best combination!
-Who in your group played "devil's advocate" (a person who questions everything, even good ideas) and how did that help the process?
Garcia was complaining about the project and questioning it the entire time but this helped us out a lot and sometimes slowed us down alot at times. IT helped us because it made us question if he was 4right and sometimes he was and saved us from making big mistakes. But, on the other hand a lot of complaining gets annoying very quickly.
What did you learn about yourself, teamwork, and the design process?
I learned that it is a lot harder to get a lot of people to agree on only one thing, that you need to be open to other perspectives and new/different ideas. I learned that I don't like hearing complaints but that I do like hearing different and new ideas that can be mixed with others to create something that pleases a lot of people. Also I learned that designing anything new is extremely difficult especially when you want your idea to be new and different from anybody else's. Also that a lot of patience is needed when designing a product, those things have to take time and have to go through that specific process to truly be a good product